In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the creature-catching series is about as mainstream video games in existence. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued frenzy around card prices ensures almost daily Pokémon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet despite that pervasiveness and fame, some Pokémon games that remain overlooked. These represent titles that failed to receive their proper due, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu